“Vye : The Card Game of Capture and Control” Preview Games

Today my wife and I have been snowed in the house. Luckily we have had power, unlike at lot of our friends. Being snowed in is a perfect excuse to play some games! Today we decided to play “Vye: The Card Game of Capture and Control”(BGG Entry). It’s a game that we backed on Kickstarter last year. The artwork is beautiful and one of the reasons we decided to put our money behind it.

Vye is a card game of area control. It’s pretty simple to play. It plays very quick once you pick up the mechanics.

Each player is dealt a hand of 4 cards and cards are laid out in a plus(+) sign. Then the “Inevitable Empress” is shuffled into the bottom 3 cards. Once all that is done play begins. Each turn players place a card from their hand or a card from their “Family” and take control of cards. Players gain control of the card they played and then any card that matches the card which is connected. Play continues until the “Inevitable Empress” is drawn, at which point play immediately ends.

Scoring is done by counting up the largest connected number of cards. The winner of the round is the one who has the largest number of connected cards. Players will play multiple rounds to determine the overall winner. This is pretty easy since rounds are really quick! We played a complete round in about 10 minutes.

There is strategy in where you place your cards. How you build your empire can change when your opponents grabs something you thought you had in the bag. The “Family” cards can throw some unexpected captures into the mix. They have special capture rules and can be placed anywhere. A well placed “Family” card can really mess up your plans and cause you to have to rethink everything!

We are playing with a basic set of playing cards. The face cards are the “Family”, “Inevitable Empress” is a wild card, and everything else counts on the lands you can capture. The full game will have wonderful art and more cards. It will include some special action cards that will add further depth to the game play by adding some special abilities. It will also include additional lands beyond what we could use which will extend play time.

Here is a picture from the end of one of our games earlier today:

All in all we are really excited to receive Vye! It’s an easy to play, quick game that is dead simple to teach. It could be used as a filler on game nights. Or a full length game with multiple rounds to determine the winner. If this sounds interesting to you the rules are available on the Kickstarter page and I can explain how to play with a basic set of playing cards to test it out. At the very least check out the artwork, it’s simply beautiful!

Giant Monsters vs Giant Robots!

If you are a fan of Warmachine or Hordes like I am, then you no doubt follow the news. Over the past few weeks two conventions occurred: TempleCon in Rhode Island and SmogCon over in the UK. With both conventions came some big news for Warmachine and Hordes. TempleCon was a bit bigger as Privateer Press held a keynote speech(part 1 and part 2), where as SmogCon was just a video shown.

First up, at TempleCon we heard about the “New Generation of Colossals”. Each faction received a new Colossal variant based on the original Colossal chassis. The only faction that didn’t receive anything in the video was Mercenaries. I believe the argument here is they already had the Galleon and Ghordson Earthbreaker. Here is each Colossal by faction, with a link to the specific spot in the video:

1) Cygnar : Hurricane

2) Protectorate of Menoth : Revelator

3) Khador : Victor

4) Cryx : Sepulcher : This was the only new Colossal that we got to see the actual model. I think we also catch a quick glimpse of the new Khador character jack for the Butcher : Ruin

5 ) Retribution of Scyrah : Helios

6) Convergence of Cyriss : Prime Conflux

My favorite is the Hurricane:

Hurricane_Colossal

The electric tech that Cygnar has is my favorite part of the faction(I may be biased though =P). I can see this coming into some of the lists I have already built.

At this point no one is sure if these new Colossals will be entirely new kits. Or if they will be upgrade kits to the existing Colossal kits. If they’re upgrade kits it will be interesting to see if we could magnetize them similar to the heavy jack kits. In my opinion that would be awesome!

Next up was SmogCon in the UK. While there was no keynote, they did show the “Gargantuans Evolved” video to show off the next set of Gargantuans. Each faction received one, save for Minions. We will just have to wait to see if maybe Minions will receive their Gangantuan! Here is each Gargantuan by faction, with a link to the specific spot in the video:

1) Trollbloods : Glacier King

2) Circle Orboros : Storm Raptor

3) Legion of Everblight : Blightbringer

4) Skorne : Desert Hydra : This was only model we actually saw. This was one amazing model! I have been thinking about Skorne as the next faction, this may be the first purchase

Lots of cool new stuff coming for Warmachine and Hordes! It looks to me like the first to release will be the Desert Hydra and the Sepulcher, seeing as we actually saw those models fully painted. After that it might be Glacier King and the Prime Conflux as we saw both of those in 3D modeling, which I believe is one of the steps before they start doing test models. Hopefully they are as awesome as they sound!

Let me know which one is your favorite!

The Age of Kickstarter

I believe we are in the “Age of Kickstarter”. It seems like every game we hear about this day and age is doing, or has done, a Kickstarter campaign. There are other crowd funding sites, such as IndieGoGo, but for games it seems Kickstarter has become home. At any given time there are hundreds of game projects live, from simple dice to full fledged games. It can be fun to look through those games to see what people are coming up with.

Of course, all of those options can be overwhelming. Especially when most of them look fantastic! When I first discovered Kickstarter I went crazy, by my standards. I ended up backing 3 games, and as part of backing one of them I had the option of buying the designers previous game so I did that as well. In total I purchased 3 games, and I wasn’t even sure when I was going to get them! At that point I knew I needed to reign it in so I haven’t backed anything since. Don’t get me wrong, there was plenty of temptations but I didn’t give in. There have been a few I went back and looked at after they were over and regret not backing, the chief among them being Cartography. It’s just such a beautiful looking game with simple mechanics, but I had backed another area control game and couldn’t bring myself to back this one as well. Plus I had already spent too much =P Anyway, I’m not trying to sell you on a game, just saying that if you go looking and decide not to back, then don’t be surprised if later on you have remorse about not doing so. It’s normal!

Let me back up and a bit and explain, quickly, what backing a project is for those who don’t know. Kickstarter(or IndieGogo, etc) is a crowd funding website every day joes like me can log into and look at what other every day people are posting as ideas they want to bring to the world. It can be literally anything from a bowl of potato salad to an Ubuntu smart phone. Okay, so the Ubuntu Edge wasn’t an everyday person thing, but you get the idea: you can find almost anything on these crowd funding sites. Each project states it’s case as to why they deserve your money. Once you look over everything you have to make a decision about whether you want to spend your hard earned money on a product you can’t have for potentially months. For example: one of the card games I backed was funded in October 2014 and won’t be delivered until June 2015.

That’s the catch with crowd funding: you won’t receive the product right away. Or potentially ever. There are plenty of projects I have seen reported on that just never make it into people’s hands. From everything I have seen it’s chalked up to inexperience in doing what they are saying they will do and just not being able to do it on time or on budget. On the flip side there are plenty of successfully crowd funded things that are doing very well. Take Tiny Epic Kingdoms as an example. They delivered around when they said they would and everyone loves the game. Now it isn’t just available on a crowd funding website, but normal stores.

That is really what Kickstarter boils down to, a gamble. You may get a hit or you may get a dude. You as a potential backer must weigh the history of the person you are backing as well as what they are attempting to sell you and deliver.

That was more words dedicated to explaining crowd funding than I had intended!

Crowd funding has become a haven for independent game developers. It has given an avenue for developers to let the people decide if they want a game. Rather than going to a publisher and trying to convince them they put it up to the people. If they receive enough funds and backers then the people get a game they are interested in and the developer gets their game produced. It’s a model that just makes sense to me. This is why I think we’re in the “Age of Kickstarter”, and there is no signs of slowing down!

What is also a lot of fun is that most of the game projects will post print and play rules. This gives you the opportunity to try before you back, which is really handy!

New games are popping up all the time, go check them out. One that interests me is the Ghostbusters board game. I’m going to reserve judgement until we get to see some game play videos or the rules. But it is definitely on my radar!

For those interested these are the games I have backed so far:

1) Slap .45 – This looks like a really fun party game. There isn’t much info on the page, but the developers have a good history with previous games they have created. What sold me was when I watched the game play video and everyone threw up their fake guns while slapping the table.

2) King Down – I also purchased everything for The Agents, Saar Shai’s other game, through this Kickstarter. What really sold me on this one was the different take on chess mechanics. It looked like a fun thinking game with a fantasy type setting. Plus the miniatures were just plain cool! When I saw The Agents I knew I had to have that one as well. It looks like a fun card game.

3) Vye: The Card Game – I ended up backing this one after a test game or three with my wife. We used a normal deck of cards and some coins as the tokens. We really enjoyed it so we threw our money in. What really sold me was the artwork, which is just gorgeous! Go take a look at it if you haven’t seen it before. If you’re interested in trying the game let me know and I can explain how I used a normal deck of cards(the rules are available on their website).

Formula D : A Cubicle Gamers Review

One of the board games I have been keeping my eyes on was Formula D. It’s a two part racing game; one side if a Formula 1 track and the other side is a street track. The goal is to get to the finish line first without your car exploding in a firey wreck. Of course there are no real explosions :p Just a sad face while everyone else plays the game!

The game supports from 2, up to 10 cars on the track. I think with more cars the game is more interesting! We had a game night a few weeks back(where I played this for the first time) with 8 cars on the track. Everyone had a blast!

The rules are fairly straightforward. Every turn you roll a die corresponding to the gear you are currently in. The higher the gear the farther you will move. While it’s better to go faster, the catch is the corners. Every corner has a required number of stops(which is when you end your turn) before you exit the corner. If you don’t stop you take damage, or run the risk of crashing if you don’t stop a certain numbers of times in the corner.

Here is a picture coming around the first corner of the Formula 1 track:


The cars come pre-painted, which is a nice touch!

If you end your turn next to another racer you run the risk of taking damage. This simulates you getting too close and clipping the other car. There are other hazards which cause wear and tear such as speeding through a corner or braking.

The street track adds some additional rules. I will be honest in that I haven’t played it yet. But I have read through them and they definitely change the game up.

This game is fairly solo friendly. There is no AI to speak of, but one person can play multiple cars and just try different things with each one. At the very least one could get some practice in 🙂

The game is very repayable as you have the same system, but can buy board expansions which offer new tracks. Tired of Monaco? Purchase an expansion and now you have two new tracks to drive on! The system is also backwards compatible with the tracks from Formula De. There are lots of different options!

Overall I really enjoy this game. I would recommend anyone who is looking for a racing board game to check it out. If you know me and would like to try it I’m always up for aa game!