This past week I finally got to the store early enough to get a game of Warmachine in. I haven’t had one since my all in one box had arrived because of various commitments I have had, mostly work though. It was great to be out and chat with people.
I played a 25 point game against Skorne. Here is my list:
Commander Adept Nemo
-Lancer
-Centurion
-Squire
Journeymen Warcaster
-Defender
Arlan Strangeways
This was my opponents list:
Tyrant Xerxis
-Bronzeback Titan
-Titan Gladiator
-Cyclops Shaman
Paingiver Beast handlers
Mortitheurge Willbreaker
Lots of stuff to pummel my face in, which in the end they did. It wasn’t the greatest match for me to use Nemo, but I like Nemo so I wanted to use him anyway. This was one of my first games beyond battlebox games and my opponent was a veteran. I made a bunch of mistakes and I wanted to share them here.
My biggest mistake, which cost me the game, happened as one of my opening moves. I had allocated my Centurion 1 focus to run, and that proved to be a fatal mistake against this list. I wasn’t thinking 100% straight and doing what I was doing in my battlebox lists: running up to engage. Turns out, Bronzebacks can hit pretty darn hard =P My jack was one rounded. The lesson I learned here was that running isn’t always the best. I should have walked him up, locomotioned him three inches, and then used his special ability so he couldn’t be charged. My opponent’s list didn’t have shooting so I didn’t have much to worry about in that department, just the changes.
Lesson learned.
In the post-mortem we discussed what I could have done differently. Two smaller things came up. First was to prevent my Lander from being engaged so it could have arc’d that important Chain Lightning into his group of guys. Had I gotten a lucky roll(and not had a miss with my first two rolls…) I could have knocked out his Beast Handlers early in the game. Instead the Lancer ran up and ended up getting engaged with his Gladiator, which meant bye bye Lancer.
The other small lesson I learned is think about where my Jacks are assigned. Against this list I should have left the Defender with Nemo, instead of assigning him to the Journeymen. It wasn’t really necessary for this game and would have allowed me a bit more flexibility. Heck, it may have made the difference in this game since I could have fully loaded him up and sent him into the Bronzeback.
In the end I made a desperate assassination attempt to no avail. Xerxis walked up and beat Nemo into a fine pulp without breaking a sweat. I learned some things and will be a bit better prepared next time. Nemo is fun to play so I’m going to keep at it with him. I’m also going to try to get some games in with Stryker1 as I like him as a caster as well. Though I think I need some other models before I break him out again(such as Jakes).
Two real games beyond battlebox and both against Skorne. This one I learned a bunch, and in the other I learned target prioritization. The Agonizer really brought my game to a halt in that one…
Sorry about the lack of pictures. I didn’t break out my phone so I didn’t get to snap any.
Hopefully soon I will have my army painted. I have the supplied and intended to start over the weekend. For whatever reason I can’t get the paint to mix and get the color I want. I tried a bunch and just gave up because I didn’t want to waste the paint. Someone suggested a wet pallet so I might give that a try.
Until next time!

Family member and some modifier cards
